Two Days Intensive Training on Internet Gaming Addiction
November 19-20, 2009, Singapore
Presented by Ofer Zur, Ph.D. www.zurinstitute.com
Training organized by ACADEMY OF HUMAN DEVELOPMENT PTE LTD., SINGAPORE HTTP://WWW.AHD.COM.SG/
Day 1: Thursday, November 19, 2009
Psychology Of Technology
- Introduction to the Psychology of Technology
- Utility and impact of computer technology
- Positive & alluring aspects of computers, Internet and online gaming
- Stressful aspects of technology
- Overwhelmed due to informational overload
- Undesirable features of the Internet
- Consequences of techno-stress
- Technology, sense of time and pace of life
- Co-evolution of speed, technology, community, humanity
- Technological myths: “Time is money!”
- Types of time
- Generational digital divide
- Styles, types, modalities, length, Synchronistic vs. A-synchronistic
- Multitasking and the generational digital divide
- Differences in social networking, media consumption, values, relationships to technology, work, authority
- Solutions: Dealing with techno-stress, digital divide, information overload etc.
- Application to Singapore
Consequences Of Watching Violence On Videos, Movies And Online Gaming
Nature Of Addiction
- Introduction to addictions
- Types
- Diagnosis
- Addiction as a process
Internet And Gaming Addiction: An Introduction
- Internet addiction:
- Is it a mental disorder?
- What is “healthy” or “normal”?
- Internet gaming: Scope of problem across the globe
- Computer games
- Types & Genre
- The dynamic of Player-Parent-$$
- Progression and traps
Day 2: Friday, November 20, 2009
Warning Signs Of Playing Internet Gaming
- Online Gaming Addiction main warning signs
- Behaviors to look for in assessing excessive usage
Assessment And Causes Of Internet Gaming
- Assessment of Internet Gaming Addiction
- Signs of gaming addiction in children
- Signs of gaming addiction in adults
- Internet gaming addiction – Self assessment
- Beard and Wolf’s Criteria for Maladaptive Internet Use
- Self assessment of gambling addiction
- Internet Addiction Test
- reSTART Internet Addiction Recovery Program –Assessment
- Survey for youth
- Diagnosis of Internet or Gaming Addiction: Diagnostic Criteria for Internet Addiction for College (DC-IA-C)
- Causes of gaming addiction
- Cultural
- Familial
- Psychodynamic
- Socio-cultural
- Behavioral
- Bio-medical
Typology-Subtypes
- Cyber-sex Addiction
- Cyber-Relations Addiction
- Net Compulsions
- Information Overload
- Computer Addiction
Risks And Negative Effects Of Internet Gaming
- Co-Morbidity
- The special risk at colleges and university campuses
- Negative effects of Internet gaming addition:
- Physical, Emotional, Work, School, Stalking, Bullying, Porn, Desensitization to violence, Predatory behavior
- Internet Addiction: History and Debate
- Terminology
- Alternative view: Phases in use of Internet
- Gambling and Internet addiction-Are they comparable?
- Treatment options for Internet Gaming Addiction
- What makes the Internet so addictive?
Parents And Children: Most Important Arena
- Parents’ Attitudes
- Observing and watching the children play online
- Understanding the child’s experience and the allure of the games
- Cycles in parents in-effective behavior
- Self reflection
- What to avoid
- Literacy program for parents
- Children’s developmental needs
- Ways for parents to approach their children
Treatments And Interventions
- Behavioral Modification
- General principles
- Application to Internet gaming addiction
- Cognitive Behavioral Therapy (CBT)
- General principles
- Application to Internet gaming addiction
- 12 Step (AA) Model
- General principles
- Application to Internet gaming addiction
- Harm Reduction Model
- General principles
- Application to Internet gaming addiction
- Treatment Centers
- General principles
- Application to Internet gaming addiction
- Outward Bound
- General principles
- Application to Internet gaming addiction
- Online Gamers Support group
- General principles
- Application to Internet gaming addiction
Cyber Wellness – Singapore’s Approach
- Overview and DefinitionM
- General Principles and program goals
- Interventions: CRuSH, etc
Additional Treatment Options
- Self-Help
- Telehealth
- Focus on potential positive use of games & Educational games
Balance:
- Online-Offline
- Fast-Slow-Stillness
- Internet-Innernet
Application Of The Workshop To The Academy Of Human Development
- Working with youth & working with parents
- Working with parents and children
- Working with the community and the schools